Are you new to the game and baffled by the preponderance of cryptic sounding pseudo-Latin terminology? Confused by the endless acronyms? Don't understand why there are a bunch of goths crouched in a corner with their arms crossed?
If so, you've come to the right place. Below, for your reading enjoyment, is a basic glossary of some of the terms and gestures thrown about in UnMasqued, a handy resource for somebody freshly entering the quagmire of White Wolf LARPing..
Amaranth: An archaic term for diablerie.
Beast: A term used to refer to the irrational predatory element of a vampire's psyche whose primary desires are to feed and kill. When "the Beast" takes control the result is either frenzy or rotschrek.
Blood Bond: A mystical emotional bond created by drinking a vampire's blood on three separate occasions. It creates a strong feeling of love and devotion in the drinker (referred to as the thrall) for the one whose blood he/she drank (referred to as the regnant).
Camarilla: An organization for vampires dedicated to keeping vampire-kind hidden from mortals. For more information see the Camarilla Sect Page.
Cathayan: Another name for the Kuei-jin.
Childe: (plural: childer) The offspring of a vampire created through the Embrace.
- Ex: Vanessa, by turning Cassandra into a vampire, has made her into her Childe.
Diablerie: The act of killing another vampire by drinking out their soul along with their blood, and subsuming it into oneself. It is considered a heinous and loathsome act by most, although it does have the potential to lower one's generation.
Elder: One of the oldest vampires, generally possessing great status and power. Usually over 300 years old and of the 8th generation or lower.
Embrace: The act of turning a mortal into a vampire. This is accomplished by draining all blood from the mortal host and then forcing them to swallow a few drops of your own vitae.
Frenzy: What occurs when the beast takes over in anger and a vampire flies into a fit of unreasoned violence.
- Ex: Caine's Childe would be of the 2nd generation (1 embrace + 1). That Childe's Childe would be of the 3rd (2 embraces +1).
Jyhad: A term for the general machinations of the elders and (at the highest level) antediluvians which involve the elaborate manipulation of their youngers. It also may refer to the war between the sects.
Kindred: Another name for vampire kind. Generally used by the Camarilla.
Neonate: One of the younger members of vampire society, who generally have little political sway or power. Usually less than 100 years old and of the 13th to 11th generation.
Regnant: The dominant half of a blood bond who has had another imbibe their blood.
Rotschrek: What occurs when the beast takes over in fear and a vampire flies into a fit of unreasoned panic, trying to escape their surroundings at all costs.
Sire: A relational term, referring to a vampire that has embraced somebody.
- Ex: Mortenda, by turning Lacrimosa into a vampire, has become her Sire.
Sword of Caine: Another name for the Sabbat.
Thrall: The submissive half of a blood bond who has imbibed a vampire's blood.
Ag: Short for Aggravated damage, the nasty hard-to-heal damage that is the result of sunlight, fire and twinky things.
Broken: Something that has managed to override that which should be the expected in-game limit of power. Twinky.
Cam: Short for Camarilla.
Gack: To kill another PC.
Gen: Short for generation.
IC: Short for In Character. This refers to anything you say, do or know while acting out the persona of your character. The opposite of being OOC.
KOE: Short for Kindred of the East, the official term for the Kuei-jin.
LotN: Short for Laws of the Night, the core book necessary to understand the rules used in a Vampire: The Masquerade LARP.
Mass Combat: An unpleasant event in which a large number of players are tied up in a combat situation and left unable to roleplay for about an hour. It is not fun. The last game of the year traditionally ends with one of these.
Conversationally, this usually refers to one specific type of metagaming: the use of OOC information in an IC setting or situation. Almost always frowned upon.
- Ex: If Debbie has causally heard around the lunch table that Stan, the guy that plays her character's arch-nemesis, is planning to have his character assassinate the Prince, Debbie's character cannot, once in game, accuse Stan's character of the plot and attempt to halt the assassination, as she only knows OOC what he is planning, and her character (IC) does not.
- Becoming angry or otherwise unfavorably changing one's behavior towards or opinion of a player outside of the game because of something his or her character said or did in the game.
- Prioritizing in-game or in-character commitments above commitments in real life.
- Bringing real-life disputes into the game.
Min/Max: To drastically attempt to maximize a characters positive traits to the point of being broken by causing them to have weaknesses in categories that don't really matter. A tactic used in powergaming.
NPC: Short for Non-Player Character. A character controlled by the STs who may be used to add plot and flavor to the game. NPCs do not have to abide by the same rules of character creation and XP growth as PCs.
OOC: Short for Out Of Character. This refers to anything you say, do or know while not roleplaying. The opposite of being IC.
Powergamer: Somebody who attempts to make their character as efficient and powerful as possible through min/maxing or use of obscure merits and powers. Sometimes considered to be less focused on roleplaying, and hence a worse player.
RPG: - Short for Role Playing Game. Any type of game in which players assume the roles of fictional characters by acting out their motivations, backgrounds and personalities. LARP and tabletop are two sub-genres of this type of game.
Rules Lawyer: Somebody overly well-versed in the rules of a particular game, who is better able to find obscure rules and techniques and exploit them to their advantage. Can also be used in a derisive way to describe an irritating player who delays the game by arguing with STs about trivial points in rulings.
Tabletop: An RPG which is played around a table, in which players pretend to be their characters without use of costume. Tabletop games are often far smaller than LARPs and make use of dice to determine random chance rather than chops.
- Ex: "Whoa man, look at my twinked out sword of explosive nuclear Armaggedon time-traveling fire!"
- Ex: "It's a little wonky to have that Kinfolk Kithain Baali raised by mummies and tutored by all those ninja wraiths."
XP: Short for Experience Points, the basic currency of many RPGs with which you may buy skills and abilities. Some RPGs call it by other names.
- Ex: "Wow, after his entire mortal family was tortured to death by a Tzmisce and his puppy got lung cancer, Draconius has been munching on quite the angstburger."
Jamalconda: The enlightened state of Zen-like happiness that Jamal Assara seems to have acheived.
- Ex: "Man you got pWned! You're totally loving Darren West right now."
Pleb Pit: A term for the main room of Elysium, in which most non-officer Camarilla characters spend the majority of the game. The pleb pit is generally filled with smalltalk, a few bored PCs sitting in a corner, and very little over-arching game plot. It can be very very fun or very very not fun depending on who provides the smalltalk
Rasputin: Infamously cited as one of the best examples of White Wolf inconsistency, Rasputin, according to canonical White Wolf books, is said to be a mage, a werewolf, at least three types of vampire and a wraith.
Sebau: A demon from the Egyptian underworld of Du-at, who takes the form of a winged serpent. They are capable of such things as harassing Assamites and fetching beer, and have become a bit of an unofficial mascot in some UnMasqued groups.
Sea Bishops: The Sea Bishop (previously called the Popefish) is often held up as an example of the absurdity which White Wolf canon can reach. Featured in the book Bygone Beastiary, the popefish are a race of sentient fish with a head shaped like the pope's mitre. The Vatican supposedly gave them rare indecipherable Catholic apocrypha at one point which they all study in their underwater city. They all have True Faith x2.
Setite Mind Sorcery: Something employed by the Setites to blur and obscure the memories of others without resorting to uses of the out-of-clan discipline, Dominate. Prince Evans is entirely unfamilar with this. Known more conventionally as alcohol.
Whiner Diner: Where you go to eat your angstburger.
Astral: If you have the discipline Auspex - Psychic Projection, and you activate it, bring your fingers together to make an "A" to indicate that you are on the astral plane. If you see someone making this sign, assume you do not see them IC, unless you have some sort of power that would let you.
Heightened Senses: If you have the discipline Auspex - Heightened Senses or the correct form of the merit Acute Sense, you can indicate that you are making use of your exceptional sensory powers by pointing to the correct organ. Point to your eye to indicate enhanced sight or your ear to indicate enhanced hearing. If you see a player making the sign for Heightened Senses: Hearing and they seem to be listening into your conversation, assume that you do not notice. Heightened Senses: Touch, Taste and Smell may also be activated by pointing to ones hand, nose or mouth, however, they seldom come into play.
Foreign Language: If your character speaks a language that is not English, make an "L" with your thumb and index figure to indicate this. If you see somebody making this gesture, assume that you do not understand what they are saying, unless your character speaks the same non-English language.
Out of Character: By putting one hand over your other hand's wrist, you declare yourself out of character. Things you say will not be taken as things your character is saying. If you wander in a room while making this symbol people should not see you IC and you should not see them IC. Crossing ones fingers also qualifies as the OOC sign.
Obfuscated: If you have the discipline Obfuscate, and you activate it, cross your arms against your chest to indicate you are using it to not be seen. If you see someone making this sign, assume you do not see them IC, unless you have some sort of power that would let you.
Scry: If your character has the appropriate ritual or artifact which would allow them to scry, make a circle with one hand and place it over your eye to indicate that you are observing from a remote location. If you see someone making this sign, assume you do not see them IC.
Spirit: If you are playing an NPC who is a spirit, cross your arms against your chest an wriggle your fingers. If you see someone making this sign, assume you do not see them IC, unless you have some sort of power that would let you.