1.1 What is UnMasqued?
1.2 What is a LARP?
1.3 And Vampire: The Masquerade?
1.4 When and where does UnMasqued take place?
1.5 So... you are a bunch of college age adults who prance around dressed as vampires on Friday nights?
1.6 How might I go about joining this paragon of awesomeness?
2. Some General Rules
2.1 So I'm pretending to be a Vampire, right? Do I get to bite people?
2.2 I have this awesome looking fantasy sword. May I bring it to game?
2.3 I'm a minor and I want to join. Are there any age restrictions?
2.4 Is there any site fee?
2.5 Can I please please play a Baali/Kiasyd/True Brujah/other rare wonky bloodline etc...?
2.6 Can I play my own personally designed clan?
2.7 Can I play an abomination?
2.8 Where might I find a more thorough guide to the rules of this game?
3. Vampirism 101
3.1 What precisely is the vampire mythos used in Vampire: the Masquerade?
3.2 Okay, so... Can I turn into a bat?
3.3 Are vampires repulsed by garlic/wolfsbane/crosses/communion hosts/running water?
3.4 Do vampires need to sleep in a coffin with some of their native earth?
3.5 Can vampires be killed with a stake through the heart?
3.6 Can vampires be killed via fire or decapitation?
3.7 Do vampires have super-human sense/strength/speed?
3.8 Can vampires hypnotize mortals and force them to do their bidding?
3.9 Vampires are technically dead. What are the practical effects of this?
3.10 If a vampire drinks the blood of an intoxicated person, do they also become intoxicated?
4. Questions Regarding the Web Site and its Lord and Master
4.1 Who is responsible for this web site?
4.2 I found a spelling error/grammatical mistake/blatant falsehood. Should I report this?
4.3 I want to submit some content. How may I do this?
4.4 My character has a portrait made by you and I hate it. Can you take it down or alter it?
4.5 I have a character and would kinda like one of those portraits. Might I commission one?
4.6 My e-mail isn't working. Can you fix that?
4.7 My character sheet is out of date on the site. Either that or my influences section is totally messed up. Can you fix that?
4.8 What is that flower thing in the site's background image?
- UnMasqued is a Vampire: The Masquerade LARP held at Oberlin College.
- LARP is short for live action roleplay. It is a game in which players act out the roles of characters by dressing up as them and taking on their personality. It has traits in common with traditional tabletop roleplaying games (such as Dungeons and Dragons), improv acting and old-fashioned 3rd grade sessions of pretend.
- Vampire: The Masquerade is a roleplaying game published by White Wolf games. In it, you take on the role of a modern-day vampire and engage in a uniquely constructed world of undead society and politics.
- UnMasqued takes place every other Friday night at the Wilder Hall building (135 West Lorain Street, Oberlin, OH 44074) on Oberlin college's campus. It runs from 7:00 - 11:00 PM.
- That is correct.
- If you already know somebody who plays in UnMasqued, your best bet is to ask them for some help in getting into the game. If you don't, contact the sts at sts AT unmasqued DOT com, and let them know you're interested in joining and need some help getting started. (You will need to let the STs know that you will be playing before the night of the game in either case.)
- Try to browse through the House Rules before you show up or make a character sheet.
- Technically no. There is a rule specifying that no physical contact is permitted in game, aside from the occasional handshake or pat on the back. This rule, however, may be waived voluntarily by a player, but wearing a tag that reads "Touch Rule Waived". Even then, biting is probably cutting it a bit close.
- No. No weapons (even fake weapons) are permitted in this game. No plastic six-shooters. No paper-mache war hammers. Nothing. Weapons can either be represented by items cards or by making a two-dimensional replica out of foam board.
- UnMasqued is a game that may lend itself to adult themes and is hence recommended for mature players only. Players under the age of 18 must have written permission from a parent before playing in our game.
- As UnMasqued is sponsored by the lovely people at O.G.R.E and we have free space, there is no fee associated with the game at this time.
- There's a 99.999% chance of no here. Perhaps, if you are a longstanding trusted roleplayer with an impeccable track record, are willing to GPC, and are in the habit of buying the STs expensive dinners. But don't bet on it.
- Go away.
- Pick up a Laws of the Night: Revised for the basic rules to Vampire. Then check out the House Rules and Influence Rules on this site.
3.1 There's a vast difference between vampires as portrayed in East European folklore, vampires in the Dracula movies, vampires in Anne Rice novels etc... What precisely is the mythos used in Vampire: the Masquerade?
- Vampire: The Masquerade is a hodge-podge of the vast body of folklore, film and literature regarding vampires. The end result is a unique version of the vampire myth which is different from it's predecessors, but evidently borrowing from them.
- The basic mythology of vampirism in this game is based on the biblical curse of Caine (White Wolf's spelling, not mine). In the game setting, after slaying his brother, Caine was cursed by God to feed upon blood and ashes and to never see the light of the sun. The descendents of Caine which he made through the Embrace all share this curse, which has carried down into the modern nights.
- The need to drink blood and an inability to withstand sunlight and fire are the two common mythological elements that all White Wolf vampires share, as they stem from this curse. The plethora of other powers and weaknesses attributed to vampires in folklore (ex: repulsion by garlic, ability to hypnotize mortals) varies greatly depending on both the clan of the vampire in question and the individual vampire themselves.
- For more information, please pick up a copy of Laws of the Night: Revised
- That depends. A certain Clan (Gangrel) has a discipline which may be utilized in shape-shifting, and could in fact, feasibly turn into bats or wolves. However, the majority of vampires cannot.
- We are frightfully aware of just how lame this is.
- In short, no. The majority of vampires have no problems with any of the above. However, a few individual vampires may have a specific flaw which causes them to take on one of these mythological aversions.
- In addition to this, religious artifacts may cause harm to vampire-kind provided that the person who wields them has incredibly strong faith in their particular deity. The damage, however, comes from the faith of the wielder and not the object itself.
- The Tzimisce are the only Clan who require a handful of their native earth in order to sleep correctly. Almost nobody sleeps in a coffin.
- No. A stake through the heart only paralyzes a vampire and renders them immobile.
- Yes. If the connection between a vampire's heart and brain is severed, that vampire is dust. If a vampire is exposed to sunlight or fire, they will burn VERY easily and must quickly get away from the offending element to avoid destruction.
- Technically yes. Almost all vampires have a slight edge over their human counterparts. They do not tire. They do not get ill. They have slightly more acute senses and are generally stronger, faster and smarter.
- However, this natural edge is very limited, and to accomplish feats of physical prowess beyond this, one needs to employ a specific discipline such as Auspex (for advanced perception), Potence (for advanced strength), Celerity (for advanced speed) or Fortitude (for advanced endurance).
- Depends. Some disciplines, namely Dominate and Presence, allow you to either hypnotically command others or to make yourself incredibly charismatic and agreeable. However, not all vampires possess these powers.
- One can also force, trick or convince a mortal to consume your blood, which will magically bind them to you and make them into a ghoul. Such mortal are based on the original Renfield model and will loyally carry out your designs and will even inherit a few of the benefits of vampirism whiel remaining mortal. They will not, however, go utterly batshit and start eating bugs. (unless you happen to be a Malkavian) This is a plus.
- Many. The switch from human to vampire is on many levels a grotesque one, and robs the vampire of many of the basic behaviors that mortals engage in without thinking.
- To start with, the majority of a vampires internal organs are now inoperative. Vampires do not breath and have no pulse. They get no pleasure from sexual intercourse and cannot bear children. Their digestive system now no longer can process substances aside from blood, and any food or drink they might attempt to consume is instantly vomited back up.
- In addition to this, the majority of a vampire's bodily fluids are now comprised of blood. Vampires will cry, urinate, and sweat blood. Saliva and the water which lubricates the eyes, however, remain intact.
- There are, however a few basic physical advantages to the change. As the skeletal muscles are now powered by vitae, vampires do not tire from physical exertion, and, as they are no longer a living host, they are not susceptible to most infections or diseases.
- Yes. Whatever mind-affecting substances are present in the blood of the mortal (alcohol, drugs, adrenaline) are passed on to the feeding vampire. This is, in fact, the only way that a vampire may become high, drunk or otherwise intoxicated.
- LG, cunning web empress and Katamari Damacy champion (I got all 1438 items.)
- Yes. Now. Here: theominouslg AT unmasqued DOT com
- Once more. theominouslg AT unmasqued DOT com
- Yes. My general policy, however, is that the character must have been in play for at least three sessions. Simply send me a request and give me a description of the character's appearance and personality, as well as a few examples of people whom they might resemble.
- If you have an e-mail that is working, yell at theominouslg AT unmasqued DOT com.
- Petition the good STs at sts AT unmasqued DOT com that we might re-upload the database.
- The floral background image is of a wild rose. LG, being a fan of old vampire myths outside of the realm of vampire, chose it as it is one of the plants said to have power over the undead. Previously the site background featured a death's head moth, which is said to be the form that a vampire's soul will take when it tries to escape death.