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The Great Exodus: Ander Woraug

Ander Worang; December 2009 - February 2010

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Ander Worang; December 15, 2009

UNDERWORLD x3:

I am going to call up a hooker, using the burn phone from my dealings with the PI, that I know who is the most compatible with Ander and tell her that I need a fake girlfriend for a while and offer compensation for her efforts, details of compensation pending on demands that come up through time.

This is to help me seem less conspicuous to the FBI.

Influence Response:

You meet up with Ebony, who used to make her living as a Craigslist "masseuse" before the cops cracked down after the Philip Markoff case. She's glad for the simple escort work as long as you promise to pamper her right.

You end up spending $100 a night in addition to getting her a few designer bags and tacky zirconia encrusted bling.

No actual sexual favors are exchanged, but your mother HIGHLY DISAPPROVES nonetheless. Ebony has a grating habit of calling you "daddy" in a high-pitched little girl-type voice, and this always triggers a tirade about how you never did find a real girlfriend to bring home, and how your dear mama is almost glad she's dead now, as at least she won't keel-over from a heart-attack at watching you waste your time with "dirty girls" like this instead of finding somebody nice who could take care of you... somebody who might convince settle down and stop wearing such ugly leather clothing and to get a real job and maybe... just maybe... provide her with grandchildren someday.

You try to explain to your mother that you're being pursued by the Federal government, and maybe now isn't the time to lament her lack of little Anders to bounce on her knee, but this proves fruitless and only serves to make you seem crazier than you already are. Ebony is thankfully willing to overlook your idiosyncrasies so long as you keep paying her cell phone bill and taking her out for nice meals. You end up spending a little under eight grand keeping her happy for the coming month and a half.

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Ander Worang; December 15, 2009

PERSONAL ACTION:

After finding the GPS unit on my bike I leave it there. I go look of one on my car and if none is found I will be driving my bike to the house, the bar, to the "girlfriend's" place and to wherever I am spending that particular day. Assuming my car is clean I'll be using that to do my patrols of the city and any other potentially bad looking activities that I has not yet thought of as of the writing of this influence but do end up getting submitted. I will also be driving my car to next Elysium.

Influence Response:

You find your car un-bugged, and set out to use your vehicles as outlined below. The next night after Elysium, however, a quick inspection of your bike reveals that the GPS unit has vanished.

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Ander Worang; December 15, 2009

PERSONAL ACTION:

I make rounds every couple nights, by car, looking for suspicious activities that indicate vampiric conduct.

Influence Response:

You aren't the most investigative sort, having 0 points in the Investigation Ability, but you nevertheless make the rounds in your delightfully un-bugged car and look for vampiric ner-do-wells.

You find that most vampires are obviously very busy upholding the Masquerade or are obviously busy trying to hide their Masquerade breaches by pretending to be crazy, homeless people, obnoxious tourists, no-good delinquents hanging on stoops, or hipster Lucasta cultists (who are pretty much just part of the NYC cultural experience these days). You at some point think you spot a wily vampire attacking, only to discover that it's an alcohol fueled domestic dispute that you probably don't want to get involved in.

Your skill at Streetwise endeavors eventually enables you to smooth talk the kindly police officers that pull you over for prowling, but aside from that you find your efforts to find anything of even remote interest fail and fail miserably. Apparently the "Bronx Butcher" (if there is one) is laying low and the Sabbat (if there is one) is Sabbating very quietly.

ST Notes: There are no Sabbat. Just one guy on a mission.

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Ander Worang; January 23, 2010

PERSONAL ACTION:

When I leave Elysium, I head towards the city lines and ask my mother to sit up front. "Now I know that you would normally have problems with me leaving New York, but right now it seems to be a matter of life and death that I get out. I will come back when the danger has relaxed some but for now I really need to be somewhere else." and then I try to leave the city. I also give all of the relevant people in my contacts a call to let them know I will be out of touch for a little while.

If I can Leave:

I don't know what the country wide kindred political situation looks like but if Buffalo is a good city for us I will go there otherwise I will head to Chicago and meet up with Duff. Either way the first night I find shelter about two hours before I have to and spend the time searching my car for third party devices and crush any that I find that don't look explosive. I will leave anything that I think is explosive as far from people as I can get it within the time frame that I have and I will try to get it in an inaccessible place too. One possibility that comes to mind if there is no one around to witness would be to pick up like a boulder or something and stomp a depression in the ground under where it was sitting and put the potentially explosive device in the hole and set the boulder gently back on top of it. Use your discretion but I am going for the safest secretest place I can get it without breaking the masquerade. I will also get a locker at a bus stop or whatever to store my electronics all turned off with the batteries removed.

If I cannot Leave:

I will leave my car and all of my electronics and all of my weapons except my axe at the house. Then I'll grab a cab over to the monthly quarterly and change into beggar clothes and conceal my axe within my possessions and then disappear into the sewers, try to find some Nos and with their help(hopefully) I will find somewhere safe to hole up down there only coming out when I need to.

Also I would like to let you know that I will be unavailable for the next game.

Influence Response:

Your mother absolutely refuses to let you leave. She reminds you she has her bridge club with Helen and the other girls on Sundays. She knows this if very important to you, but Chicago isn't going anywhere. Maybe you can visit when it finally warms up. Can't you think of her needs for a change? Do you want your poor old mother to freeze to death?

You apologize to your ghost mother, as you are Deranged.

You stash your things at your house, take a cab to the bar, change into your filthy rags, grab your axe, and get ready to go spelunking. You do your best to be discrete, and for the most part, no one seems to pay you any mind. Your bartender nods to you on the way out.

Upon prying up a manhole cover, you find that the sewers are pretty much exactly what you expect. If there are any Nosferatu, they seem to be laying low. Wandering about, you find a lot of human waste, darkness, gobs of hair, trash, rats and a gigantic bear trap which abruptly closes over your legs. The last thing you remember is wondering what the hell a set bear trap is doing laying in a sewer as you are yanked upwards and find a series of pointy bits of wood penetrating your body.

[ST Note: Ander is not being removed from play. This is just a convenient excuse for him not to disappear from a game, and provide for potential awesomemess when you get back.]

ST Notes: He's been caught by Vinny's Nosferatu buddies. The bear trap was given to them by Vinny.

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Ander Worang; February 9, 2010

PERSONAL ACTION:

I guess I really just need a re-cap of what Ander would have been aware of over the last few weeks. Recommendations of costume would be appriciated if I didn't get out of whatever situation I was in significantly before the start of game IC.

Influence Response:

As you dropped your flashlight in the pool of excrement and human hair, you don't get very much visual feedback. You do, however, hear the sound of hulking, skittering, or otherwise deformed sounding people heading your way, who while initially shocked and/or surprised, are soon laughing, high-fiving, and otherwise congratulating one another on having probably captured a Sabbat. As much as you would like to tell them you are not a Sabbat, you are paralyzed, and spend the rest of the week in the very dark, very smelly place they set you.

You do, on occasion, feel blood trickling down your throat. It tastes terrible (you're pretty sure it's rat), but it's at least a comforting sign that they don't plan on killing you...yet. You get the general impression that they don't exactly know what to do with you.

Your mother is displeased that you are ignoring her and do nothing but lay about in a filthy sewer all the time.

[ST Note: If you want to costume being a sad smelly hobo next game, we think that would be totally awesome. If you want to costume being filled with bloody bits of wood in some way, that is even awesomer. This is by no means a requirement, however, and we will make things work in either circumstance.]

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